AI Insights · Timothy · April 2024
Top 5 Anime Games on Android in Denmark Q1 2024
Explore the performance trends for the top 5 anime games on Android in Denmark during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 anime games on the Android platform in Denmark showed varying performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. saw its weekly revenue peak at approximately $3K in the first week of January, followed by a dip and another rise to $2.1K in late February. Weekly downloads showed minor fluctuations, averaging around 35 per week, while weekly active users remained relatively stable, fluctuating between 700 and 800 throughout the quarter.
DRAGON BALL LEGENDS, also from Bandai Namco Entertainment Inc., experienced its highest weekly revenue of $3.8K in the first week of January, with a noticeable dip to $198 in late January and then stabilizing around $1.4K in late March. Weekly downloads peaked at 93 in mid-January and remained around 50 for most weeks. Active users hovered between 1.1K and 1.4K, showing a slight decline towards mid-March.
The Seven Deadly Sins by Netmarble had a notable revenue peak of $3K in early January, followed by a steady decline to around $300 in late January. Revenue saw another peak at $1.3K in early March. Downloads were relatively low, peaking at 30 in the last week of March. Active users fluctuated between 260 and 380, showing a slight decline mid-quarter and stabilizing towards the end.
Black Clover M from Garena International II reported its highest weekly revenue of $1.5K in the first week of January, with a steady decline to around $200 by the end of March. The downloads peaked at 63 in early January and then averaged around 20-30 per week. Active users showed a slight increase from 400 to 500 throughout the quarter.
SLIME - ISEKAI Memories from Bandai Namco Entertainment Inc. saw its highest revenue of $731 in mid-February, with a consistent trend around $700 for most of February. Downloads were minimal, peaking at 12 in mid-January and remaining low throughout the quarter. Active users fluctuated between 200 and 240, showing a slight decline towards the end of March.
For more detailed insights and data trends, visit Sensor Tower.